When I am creating artwork such as a film, if I am not precise in my decisions then the artwork runs the risk of saying nothing. Or worse, saying something with an unintended impact.
The creation of great art is an understanding between many human beings as another form of language. It is developing a unique language through an artist’s process for ideas and emotions that words cannot express.
I’m not advocating that every detail in every piece of art is planned. It is not. Some of the variability is actually controlling what is random. Just take Jackson Pollock. He used gravity and physics of splashing paint part of his expression because he thought it was meaningful. He controlled how the paint was flung, but the tiny details he left to physics. Jackson Pollock let us see physics in a new way expressed through paint.
Now I’m not a painter, I am a director. How does this variability apply to directors? Often, as a director, the medium we help deliver our story and our message is through actors and crew. These people are usually very intelligent and skilled. I like to give the people I’m working with room to express what they believe the story is and be open to their interpretations. This way I’m guiding a cinematographer or an actress in a direction with boundaries. In this way, like Pollock gave freedom to the paint falling by releasing it at a certain point in the air, a director has many opportunities for a creative team to be released into their work in an organized manner.
The details of the world an artist creates is important, and so is being specific about which details to focus on. One of my biggest lessons was a mistake I made editing a short comedy. I left a lot of jokes in a scene because I thought the actor was hilarious. However, I left in too much of his individual performance and didn’t pay attention to the flow of the story. There are so many jokes in a row that the audience only laughs at half of them. On top of that, they laugh over some of the jokes. This is distracting and makes the film feel too long. Because I left in too much material it made the movie worse even though I consider the material I left in as great.
This can happen in any genre. For example a horror movie can make the mistake of not leaving silent time for sound design and music that is integral to scare people. In a documentary, a mistake would be packing in too many facts without giving the audience time to process.
These details are hard to spot and take time and practice to notice. One has to change their mindset from minute details such as the individual edit, to a larger detail of the big picture of the story. This idea is applied to film here, but can be applied to other mediums. Imagine making the fingertips perfect on the Venus de Milo and in the end realizing the statue is better without any of the arms or hands. Or recording a 2 minute amazing guitar solo but having to cut it out because it doesn’t add to the melancholy feeling you are trying to express in the rest of the song.
It’s important not to compromise on the core expression of artwork over small details; but that doesn’t mean an artist can’t collaborate. Just as McCartney and Lennon collaborated with each other, they had disputes, but they found how to focus on what’s important to each individual artist. It is important to work with other artists who don’t compromise the main expression in one’s art. Sometimes it takes time to find what you are trying to express, but the best collaborations help enhance the communication at the core of the artwork.